Entry: 00-004: CotV Fiction - SERK
Written by Wedge, Co-Creator   


Illustration by Reza Ilyasa
Story by Wedge, Co-Creator




“Need a refill Private?”

“No thanks Captain, I plan on sleeping for a day straight when we get back to base.”

“Humph” was all the Captain said as he released the restraints on his seat and pushed off floating down the narrow isle separating the two pilot’s chairs towards the tiny kitchenette in the back of the patrol craft.

Entry: 00-003: Why’d you do that?
Written by Doug, Co-Creator   

So let talk about some of the underlining themes in the spine of CotV. When setting out to create the next big, all original, Sci-Fi, pen and paper RPG we had a couple major mechanical goals to achieve.

First, it was important that CotV felt like a Sci-Fi game and not just a traditional fantasy RPG stuck in space. A couple of ways we have achieved this are through the use of space ship combat and a strong focus on innovating the way ranged combat works in a RPG.

Second, we took a long hard look at what we liked and didn't like about most RPGs. CotV is not just another d20 knock off. There are plenty of killer d20 games for you to play if you want, but CotV needed to be something different. We constantly strive for balance between depth in the rules and not over complicating the system to the point players have to reference several different books just to get through a single encounter. With this in mind the One Breath Combat system (OBC) is designed to work with all manner of groups whether you are looking to use battle maps and minis or kick it old school and use just the awesome power of your imagination.

Entry: 00-002: CotV Fiction - The Spirit Crusher
Written by Wedge, Co-Creator   

“Hock, taking all known variables into account I estimate that you will be dead in the next 90 seconds,” said a chromatic monotone voice inside of Hock’s left inner ear.

“At least I can take comfort knowing that you will soon be haunting someone else Spirit Crusher,” replied Hock sub-vocally.

A cold tingling radiated through Hock’s fingers and toes letting him know that the second adrenal stim was beginning to wear off… either that or an errant round may have penetrated his armor and he was slowly bleeding out. Either way, the Spirit Crusher’s predictions were infuriatingly accurate which meant there was nothing left to do but roll the dice.

Hock snapped off the scope, brought up the holographic range finder, and toggled the rifle’s firing mechanism to full-auto – there was only be enough power left for one shot at this. Ejecting the tactical knife from his gauntlet Hock ran the blade over his exposed knuckle drawing a long line of blood across the blade. Good old fashioned pain works just as good as any stim. Riding the surge of awareness Hock tossed the blade over his left shoulder rolling out from behind the wrecked land rover to his right.

Entry: 00-001: An Introduction to the Spine
Written by Doug, Co-Creator   

Welcome to the first ever Chronicles of the Void (CotV) blog post! We will be using this space to keep you up dated with all things CotV. For starters let’s talk about the back bone of the game, the crunch, the rules or as we like to call it, the spine.

The spine of CotV consist of 3 major parts -

  • VAP (Vehicle Assault and Pursuit)
  • OBC (One Breath Combat)
  • Everything else.

The VAP is used for epic space battles where each player will have the ability to purchase and upgrade their own star fighters. The OBC is for more traditional ground combat and involves many innovations on the traditional RPG approach to help keep things quick and dynamic. Everything else is…everything else! Like any good RPG you’ll have the freedom to completely control your character and how they interact with their environment and to do this we offer simple solutions focused less on rules knowledge and more on role playing.

That’s all for now, tune in next week for a look at the principle ideas and goals behind the spine!

<< Start < Prev 1 2 3 4 5 6 7 Next > End >>

Page 7 of 7